How to Use Samples in Your Tracks Without Ruining Your Mix

By J’vlyn d’Ark

This article originally appeared on the LANDR blog

+ Learn to create and arrange original, instrumental hip-hop music from sampling pioneer RJD2 himself in his new course on Soundfly, RJD2: From Samples to Songs.

Samples are good for everything. They’re one of the most flexible and useful tools for any stage of music production. But mixing with samples is confusing… how do you get them out of the pack, and into your track without wrecking everything?

Samples come in many shapes and sizes, but they’re rarely ready to drag and drop into your tracks without a bit of work to make them fit. After all, most samples have already been mixed and mastered on their own. In this guide to mixing with samples, I’ll walk you through the six steps for getting your samples cleaned, mixed, and ready for your tracks.

But first, if you’re producing hip-hop beats and looking for inspiration, creative alternatives, and to explore the work of one of the most influential beat makers of this century, look no further. Check out Soundfly’s new course with turntablist and sampling pioneer, RJD2: From Samples to Songs — he explores his creative process in detail, breaks down some of his most famous beats, and flips samples in real time.

1. Clean it up

Samples usually have lots of unnecessary noise. If you’re hearing some unwanted hiss or fuzz in your sample, start by using a noise gate. Noise gating will help you get rid of noise and give you a cleaner sample before you even start mixing.

Here’s the sample before gating:

There’s a lot of unwanted fuzz in the original. So it’s time to gate it out. Here’s the same sample after using a noise gate:

A lot of the noise has been tamed and attenuated for a cleaner sound. To finish it off, use some multi-band expansion or compression to target specific frequency ranges. This will reduce unwanted noise, hiss, hums, or transients. Here’s the same sample after experimenting with some multi-band expansion:

Finally, go ahead and cut out any silence. Unless it fits your track, there’s no reason to keep parts where nothing is playing, so remove that section entirely. Even if you don’t hear any noise, there’s probably some in there and you simply don’t need it.

Voilà! These simple tricks will pay off big later on. A clean sample now will make mixing later a lot easier later because you won’t be fighting all that noise.

If you wanna get even more specific with your clean-up, waveform editing softwares like Audacity are fantastic tools for making precision edits to your sample’s waveform. Use them to do surgical work on your sample and remove pops or clicks you don’t want in your final track.

2. Slice and loop

So, you’ve found and cleaned your sample, what next? If your sample matches your track’s tempo and key, and you want to use the entire sample: fantastic! That was easy, time to move on to the next step. But not all samples are ready to go right away… most of the time you’ll have to make some changes to your audio in order to get it ready.

Beat slicing

Beat slicing allows you to slice up a sample into its individual beats, or hits, allowing you to work with each hit individually. If you’ve ever chopped a break to create a drum rack then you’ll already be familiar.

But chopping isn’t just for drums. All samples benefit from some creative chopping. Many DAWs are able to chop automatically with fairly reliable results. In this example, I’m going to look more closely at Ableton Live’s Simpler and show you what it can do, but the same concepts apply no matter what DAW you use.

(*Note: We be launching our brand new Intro to Music Production in Ableton Live 10 & 11 course very soon! Sign up for our email list or simply subscribe to Soundfly to be notified when this exciting course launches.)

Start by dragging a sample of a loop onto a MIDI track’s “Device View” (the grey area at the bottom) in Ableton — this will automatically load it up into Simpler. Next, select “Slice” from the lower left-hand side of Simpler. It should look something like this:

Ableton automatically searched for the transients in this sample and sliced the loop into individual drum hits. It also automatically assigned each of those hits to a MIDI note, which can now be triggered by programming notes in your DAW or with your MIDI controller.

You can also experiment with chopping manually for some extra control. With everything chopped you can now rearrange and play with the the drum hits to suit whatever groove you want. So easy! Good mixing starts with clean samples and a good arrangement. Slicing your samples will give you everything you need to find the right arrangement for your track.

But wait, there’s more: now that the individual hits are separated, you can also mix, arrange, and affect them individually. This gives you far greater control over your sample, allowing you to tailor it to your mix’s needs.

Looping

Another great use is dropping a loop (let’s do a vocal this time) and selecting “1-Shot” from the left-hand side of the Simpler. It should look like this:

Simpler will re-pitch my sample without shifting the tempo. Move the in/out markers of the loop to select which part of the vocal to use. This gives you the power to trigger any part of the sample in any key you want!

3. EQ your samples to fit

Now that you’ve got your samples cleaned, sliced and ready to use, it’s time to start fitting them into your mix. Like most parts of the mixing workflow, everything starts with some smart EQing.

Generally, the rules for EQing samples are the same as any other sound. However, samples often contain a wider range of frequencies — especially samples of another song, or a sample of someone speaking. Too much of any frequency range can muddy your track, which is why EQing is always so important and necessary for your samples.

Here are some helpful examples for EQing certain samples:

  • Boost around 100 Hz to add warmth to piano and horns
  • Cut around 400 Hz to reduce “boxiness” in snares and kicks
  • Boost around 1.5 kHz to add “pluck” sound to a bass
  • Cut everything below 3 kHz in a vocal in order to have it “float” above other instruments
  • Boost around 7 kHz to add attack to percussion instruments

4. Doubling up

Doubling, which is when two instruments play an identical melody, is a great technique for fattening or adjusting a sample. By figuring out the notes in a sample’s melody, you can program a synth or other MIDI instrument to double the sample and add something that’s missing.

For example, bass samples will get extra deep when doubled by another bass synth. Here’s a bass sample before pairing its notes with another bass:

And after doubling the same notes with a nice fat synth bass:

This technique is commonly used for digital synths as well, which analog enthusiasts often feel are missing some fatness. Doubling will give you maximum flexibility in your mixing process. Rather than only affecting the sample itself, you can now add similar or different EQs and FX to the doubling instrument as well.

By carefully selecting how to double (or triple!) a sample, you can broadly transform or surgically tailor it to your mixing needs.

5. Watching the stereo image

Another problem samples can create is mismatched stereo images. Many samples are from tracks that have already been mixed and mastered, so they’ll have a very specific stereo image.

When the size of your sample’s stereo image doesn’t match your track, the sample will not blend in well — or worse, make your track sound thin and small. To compensate for samples that already have a fairly wide image, you need to widen your track’s stereo image, since wider sound is always better sound.

I’ve already discussed stereo widening in another article, so head over there if you need to boost your image a bit. If your sample is still sounding too wide and upfront in the mix, try converting it to mono and see how it sounds. Ableton’s Utility effect has a mono preset built in that works great for mono conversion. If that doesn’t solve your problem — or, worse, your sample collapses when switched to mono — try returning to step 4 and doubling it up.

6. Getting creative

Once you’ve dealt with the details of preparing your sample for the mix, take some time to experiment with it. Resampling is the process of making edits or adding effects to a sample and then re-recording it as a new sample (hence the name resampling). It’s a common technique that provides endless inspiration and possibilities for your tracks.

Once you’ve made a new recorded version of your sample, throw it back into your sampler and do anything you want with it. Try repeating this process several times and see where it takes you. Perhaps you’ll transform your sample into something even better. Resampling produces really cool effects and can bring out bits of your sample you never knew were there! Try these resampling techniques to get started:

  • Pitch-shifting effects to create surreal vibes
  • Reversing the sample
  • Radically slowing down or speeding up the sample
  • Adding favorite FX such as phasing, flanging, echoes, delays, resonance, or filtering

Here’s a sample from the Wavy.audio #maelstrom pack:

And here it is after some re-pitching and slowing down resampling techniques:

Of course, this is just one of many ways to resample. There’s no wrong way to do it. Let your imagination run wild!

Put your samples to work

Tailoring a sample to your needs is rarely easy, but the possibilities are endless. With these techniques under your belt, you’re fully equipped to harness the creative potential of sampling without ruining your mixes. Just remember that the mix itself is #1, so use your samples to support the bigger picture — they work for you, not the other way around!

Happy sampling!

Continue learning about beat making, sampling, mixing, vocal recording, and DIY audio production, with Soundfly’s in-depth online courses, including The Art of Hip-Hop Production, Modern Mixing Techniquesand RJD2: From Samples to Songs.

J’vlyn is a DJ, audio engineer, and A/V artist, with a passion for empowering queer and feminist narratives through audio/visual experiences.

RJD2: From Samples to Songs

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